This comes off as an interesting combination aside of normal defense/toughness stats, as it is possible to get your evasion up to 70.80% by the end of the game via food alone.Ī thing to note, however – for damage sources that can hit multiple times (mostly beams of various kinds), if you evade the first hit, you can still be hit subsequently. Evade and Blockīoth Evade and Block stats offer a fixed chance to avoid damage completely. Unfortunately, numeric values for resist stats aren’t shown anywhere, so it is not clear whether this is worth pursuing as such. So, if target has a 15% chance to apply poison, and you have 10% poison resist, the odds of getting the debuff would be (15-10)/(100-10) = 5/90. “if random number between (target’s resistance) and 100 is less than (chance to apply debuff), apply debuff”. Stun prevents target from moving or attacking for 1 second.Įlemental stats displayed on items and acquired via food add up as a % chance to apply the according debuff.Įlemental resistance cuts into probability check, which is.Electric causes target’s armor to be ignored for 4 seconds.Poison causes 1 damage every second for 10 seconds. Dungreed is, in many ways, a rather typical game in the roguelike genre.Burn causes 4 damage every second for 3-4 seconds. If damage is less than 1 after this, it’s set to 1. Negative defense subtracts from damage reduction (but keep in mind that this is still after Toughness was added)Īs can be seen, defense grows gradually less efficient, which both means that it doesn’t make sense to get your DEF too high, and also that you’d need to have -236 DEF to get hit for 2x damage.ĭamage reduction is subtracted from damage.
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